My favorite
contemporary example of werewolves comes from World of Warcraft, an immensely
popular video game. In this game there are a race of characters called Worgen,
whose beginnings relate strongly to the early modern period werewolves. Worgen
began as humans or elves who fell under a curse and would turn into a werewolf
form, part wolf and part humanoid. Although not initially evil or bearing ill
intentions, they were seen as outcasts because of their monstrous form, and
were exiled or imprisoned. They were seen as outcasts and monsters, and thus
treated inhumanely, just as people in the early modern period treated the
alleged werewolves in the werewolf persecutions. The punishment of Stubbe Peter
was clearly a punishment far beyond the ethical boundaries of treatment for any
human, regardless of their crimes. However, in World of Warcraft, the Worgen
are able to push past being seen as monstrous and reintegrate themselves into
society.
The
acceptance of Worgen as another regular race began when a small group of the original
Worgen, turned feral and evil by their imprisonment, escaped and began to
attack and infect a major human city. As more and more humans fell under the
curse, it was clear that it was spreading too fast to be controlled. The remaining
scientists and wizards all gave one last effort to find a cure before the
entire city was destroyed. They succeeded in finding a solution that although
not a complete cure, prevented the curse from being spread any further. The Worgen
that were cured could no longer pass on the curse, but they also did not
completely regain their human form. They have the ability to transform between
a human and Worgen form, however their Worgen form comes out naturally under
high emotional stress or in combat. This new race of Worgen, very similar to popular
perceptions of werewolves with the ability to transform between human and
wolfish forms, began to build a new society and sought to be accepted again
amongst their human compatriots in other areas of the world. Eventually they
were successful, and the Worgen were accepted into the Alliance as a real race,
equal to the other races of men, elves, and dwarves. This acceptance shows how
people were able to look past the monstrous form and pay attention to the fact
that they were still a population with physical and intellectual capabilities
equal to those of the other high races. Similarly, our modern society is
experiencing a social movement towards not viewing any group of people as
monstrous. Whether it be race, sexual identity or orientation, or any other
factor, we are beginning to become more accepting of all people, just as
werewolves, or Worgen, were able to become accepted into their culture.
(Hey, another blog post about video game werewolves!) Your claim that the story behind the Worgen represents current issues with social acceptance is quite interesting. A lot of video games have been adding socially progressive ideas and characters into their worlds lately, and the Worgen might have been Blizzard’s version of it (though I wish they left out the kung fu pandas). However, from what I remember about the Worgen they were never really accepted by the Alliance. Their allies viewed them as monsters and barely treated them like people. The only reason they were even allowed to join the Alliance was because their curse was caused by the night elves, and they felt responsible for it and asked the Worgen to join the Alliance. I don’t know if this changes later in the game, but the story of the Worgen feels more like outsiders taking pity on their Frankenstein monsters and trying to “civilize” and make use out of them. I actually haven’t played Cataclysm however and only heard about the Worgen through media and friends. Sorry if I geeked out incorrectly!
ReplyDeleteYeah... now if the King Wrynn would just recognize that Orgimmar has a right to exist an stop being racist toward the orcs.
DeleteOn a serious note, I do find the slight imperial Europe imagery interesting, especially when you consider the fact that trolls have Jamaican accents.