On November 10th, 2015,
humanity was given the gift of Fallout 4.
Fallout 4 is a video game that takes
place in a dystopian future where nuclear wars caused the world to enter the
dark ages again. The game takes place in Boston, Massachusetts where the world-renowned
college, Massachusetts Institute of Technology (MIT), has its center of
operations. In Fallout 4, the
remnants of the school are renamed and called The Institute by the
wastelanders. The Institute is the main antagonist of the game, depending on
the player’s choice. They are responsible for the creation of mechanical
abominations called Synths.
***Spoiler Warning***
The Synths are humanoid robots that
the Institute uses to do their bidding across the wasteland. With each new
model, the Synths became more and more like a human. The first-generation
models were just walking skeletons and organs, and were easy to distinguish
from real humans. The second-generation models had skin, but it was obviously
plastic and fake. When the player starts the game, the Institute have created
the generation three Synths. Most of these Synths are agents of the Institute
that uses them to kidnap and replace individuals in the wasteland to spy and
monitor the world. The only way that these Synth body doubles can be
distinguished from the original is by the way they act. For example, when the
player enters a town known as Goodneighbor, the town militia guns down a man.
They explain that he was a Synth, and they were able to tell because he was
acting like an upstanding citizen when everyone knew him as a lazy, unfaithful
drug addict. Fortunately this man was indeed a Synth, but there have been
multiple occasions where innocent people were accused and killed. People live in constant fear of having either
themselves or a loved one being kidnapped and replaced by a Synth double. I
have not gotten far enough in the game to know what happens when the Institute
kidnaps a person, but I assume they do not get to live.
The generation three Synths are
indistinguishable from a human on the outside. They have skin, hair, and even
blood. They eat, sleep, use the bathroom, and can get sick. They can even
understand and express human emotions, the only thing that robots had lacked.
One of the player’s companions, a robot named Curie, is given a Synth body and
one of the first things she notices is the feeling of grief when she thinks
about the death of her previous owner. With the introduction of emotions, the
line between robot and human really starts to blur. The only thing that the
wastelanders believe that differentiates them from a real human is their lack
of free will. However, even that comes into question.
Most of the citizens of the
wasteland believe that these Synths are like every other robot, and are just
tools that obey every command of the Institute. However, there are several
Synths that seem completely independent and autonomous. Many of them actually
escape and hide from the Institute, since they do not want to work for them
anymore. These Synths are treated like the African slaves in the United States’
past. There are people that view them as tools that are to be used by the
Institute and do not think of them as humans. There are people of the opposite
that think of the Synths as their equal, and do whatever they can to help them.
In fact, there is an underground railroad where people help escaped Synths run
and hide from the Institute. The reason that most believed that the slaves were
not human was due to religious or societal beliefs that only people of white
color had a soul or intelligence. The Synths are also believed to be soulless
instruments of the Institute. Minus the ability to reproduce and blend into
society (due to obvious differences like skin color), these Synths are no different
from the African slaves. The game gives the player several opportunities to
express their thoughts about these Synths, though most options to harm Synths
tend to feel “evil”. Still, the choice is ultimately up to the player. The game
questions the players to decide on their own what it means to be human.
On a side note, in the game there
is a robot named KL-E-O that is a regular robot, not a Synth. Completely off
topic, but this robot identifies itself as a sultry woman. This seems relevant
to the topic of sexual identification that is an important issue currently, but
I don’t want to assume and seem like a bigot. In fact, the whole town of
Goodneighbor has citizens like her where they are regarded as unnatural and
strange. They still hate Synths though.
**Spoiler Alert!!
ReplyDeleteI'm interested in seeing how the synths and humans develop within the game. As a player myself who is just getting into the story line it has been interesting to see how the story revolving around the synths, robots, and humans has begun developing. The Brotherhood of Steel, of course, being that all powerful determining force behind technology in the games setting yet it seems that they allow an extreme form of technological determinism to exist within their ranks to the point that they subject themselves to an almost archaic form of technology that they are no longer capable of achieving on their own.
I believe the underground railroad aspect helps to tie in a part of R.U.R. with the fact that there are humans willing to help the androids, or synths in this case, and want them to have freedom. If one were to compare R.U.R. directly to the game, The Institute itself appears to act as R.U.R. while certain groups of people either defend the robots, work for them, or try to help them escape. As much as I wish I could play this game more to explore the story life tends to get in the way so hopefully I will be able to see a development in the story that might tie into some of the readings so far.